#ifndef ATEALL1_H
#define ATEALL1_H
#include "VisableObject.h"
#include "MenuButton.h"
#include <iostream>
using namespace std;


class AteAllScreen : public VisableObject
{

public:
	AteAllScreen(sf::Vector2f startPos = sf::Vector2f(640.0f, 360.0f), float scale = 1.0f, sf::Vector2f startVel = sf::Vector2f(0, 0), const char* fileName = "images/AteAllFishiesImage.png") : VisableObject(startPos, startVel, fileName, scale)
	{
		isCollidable = false;
		isPhysical = false;
		isVisable = false;
	};
	void Update(float deltaT) {};
	~AteAllScreen(){};


	void DrawMenu(sf::RenderWindow* window)
	{
		Render(window);
		window->display();
	}
};

#endif // ATEALL1_H